How do we design for the everyware? How do we design without screens, visual cues, without interruption or having the opportunity to demand exclusive attention?
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How do we design for something that happens subconsciously or continuously? Moving into the area of communication between people and objects there are a range of concepts and challenges never seen or met before online.
Three universal concepts have stood out as important to understand better in order to design better: Technology itself, which we by misunderstanding also overcomplicate. Aesthetics – the motivational force of human emotion, and copying behavior – not reality.
This is the video from my presentation at the UX Conference in Lugano in October.
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