virtual worlds

SteelCase Talks Design Virtually

by: C. Sven Johnson

About a week ago I was lucky enough to get myself logged into Second
Life to attend a question & answer session with representatives
from Steelcase, the office
furniture manufacturer. Unfortunately there won’t be an audio posted
online, so I thought I’d post a couple of things I wrote down at the
conclusion of the meeting and share them here; mostly for the benefit
of any Industrial Designers that might surf through. But don’t quote

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Philips Design Talks: Electric Tattoos

by: C. Sven Johnson

A few weeks back I wondered if Philips was going to get more involved in the Second Life community (reLink).
Well, it just so happens I caught word that they’re conducting a
discussion group later today inside the virtual world to discuss,
interestingly enough, “SKIN: Tattoos” (Link).

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Serious Games As Customer Touchpoints

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A Virtual World-Based PLM for the Fashion Industry (Updated}

by: C. Sven Johnson

Now this is interesting. From the SLNN site (Link):

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Top 15 Coolest Worldwide

by: Scott Goodson

Dutch-based "Sign of the times" has published their 15 coolest (things?) worldwide. Some of them are mechanical wonders, like the levitating functional light bulb, to the oddly named Space Disco, and also such bizarre selections as the Momento Mori by Barry Barton, an Australian who makes jewelry out of animals.

What are the criteria for this thought-provoking list? Who knows.

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What's The Emerging Global Soul Anyway?

by: Scott Goodson

Just back to New York from a recent trip to our Amsterdam agency, via a stop over for din din with a female friend in Berlin. Not that this is anything odd. Except for the fact my friend in Berlin is part Brazilian, part German, part Swedish and a tad Dutch.

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Second Slice: Serious Games Embed Ambitious Marketing

by: Eliane Alhadeff (via Business & Games)

A new Canadian online digital magazine, Second Slice, focuses on issues of marketing in virtual worlds (click here to download)

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When Retail Goes Virtual

by: C. Sven Johnson

I caught a whiff of this piece on the Guardian earlier this month, and having finally read it, all I can say is, thank the Flying Spaghetti Monster someone else is starting to talk about the impact virtual worlds will almost certainly have on real world commerce. Victor Keegan has fired a nice warning flare in his article, “Virtual China looks for real benefits” (Link). From the piece:

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Virtual Goods... the Movie

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Business & Games Blog Out of Beta

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