The M.I.A. Predictions

by: C. Sven Johnson

I’m not much for official predictions, so I won’t bother to make any
such announcements here. From my perspective, most people posting
prediction lists haven’t really given those predictions sufficient
thought and are either doing it because everyone else is (which is
somewhat at odds with making worthwhile predictions in the first place,
afaic) and/or because they think it’ll drive traffic to their website
(which again plays to the “color inside the lines” crowd mentality).

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Anderson and “Free”

by: C. Sven Johnson

Two or three weeks ago, after a rather long absence, I surfed aimlessly over to Chris “Long Tail” Anderson’s blog.
As someone who was contemplating the same “Long Tail” potentials in the
early part of the decade (and who shot emails containing a link to the original Wired article

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Must-Read Nanotechnology Report

by: Guy Kawasaki

Batelle Memorial Institute recently completed a report called "Productive Nanosystems: A Technology Roadmap." It's a complete analysis of this world-changing technology.

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Animating the future of population and cities

by: David Jennings

One of those happy synchronicities has alerted me to two different ways of presenting information information about population growth. And, to compound the coincidence, the same topic was raised in a discussion with David Puttnam that I attended in the same week as I discovered them.

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'Information Access in a Networked World'

by: danah boyd

Last month, I participated on a panel at Pearson Publishing along with three others from MacArthur's digital learning initiatives. I gave a talk there about the future of information access and I wanted to make the crib available for all who might find it of interest:

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Serious Games Pioneering How We Will Learn & Work In The Future

by: Eliane Alhadeff  (via Business & Games)

For most people, video games mean entertainment, like TV or the movies. But their true meaning may be much bigger, impacting every aspect of our world, from education to business, society and culture.

IBM explores how video games may impact every aspect of our world, from education to business, society and culture.

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IBM's Version of Advertising Future

by: Ilya Vedrashko

IBM researchers talked to a bunch of consumers and executives to come up with their "The End of Advertising as We Know It" report (full report, PR summary). Key findings:

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The Future of Customer Experience Management

Christopher Meyer and Andre Schwager’s February 2007 Harvard Business Review article “Understanding Customer Experience” brings, perhaps for the first time, the topic of customer experience management (CEM) to the senior management plane. While, overall, the article is quite good, one thing stuck out like a sore thumb — the authors’ definition of the term:

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