Eliane Alhadeff

Amplify Disrupting Serious Games Business Development Models

At the early stages of the Serious Games movement, in many cases they were made available to users free of charge or distributed within the client organization. Serious Games used to lack the budgets of entertainment games, so producers usually did not develop their own game engines (which could cost upwards of $5 million and 3-5 years of time), but instead leased popular game engines for game play. 

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Serious Games for Medical Assisting Instructors and Students

Practice, the line of 3D, multiplayer Serious Games developed by Muzzy Lane Software for McGraw-Hill Education, which already includes Practice OperationsPractice Marketing, Government in Action, and Practice Spanish: Study Abroad, is about to get a new addition: Practice Medical Assisting.

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Virtual Patient Serious Games Market Expects 21% CAGR Over the Period 2014- 2019

A new market research report published by Meticulous Research states that the Global VPS (Virtual Patient Simulation) Market shall reach $508.7 million by the year 2019, at a CAGR of 21.1% over the period. The VPS Market Report is segmented by products, technology, geography and end-users.

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Consumers To Fuel Demand for Mobile Educational Serious Games

In North America, the growth rate for mobile game-based learning is more than double than for all types of mobile learning combined 
 
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Google Play for Education: New Revenue Model for Serious Games Large Scale Buy-In

On my prior post Serious Games Large Scale Buy-In Requires New Revenue Models I quoted Clark Aldrich’s following statement from the article Serious Games vs. the Industrial Education Complex:

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Serious Games Promoting Tacit Knowledge Sharing

Lucia Paneseimaginary CEO, will present MIRROR – Reflective Learning At Work Serious Games at the Learntec Conference next week.
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Serious Games As A Platform For Launching Stealth Startups

I had already addressed collaborative, game-like approaches to support stealth startups in my prior posts Serious Games As Collaborative Publishing: Join Alex Steffen's Carbon Zero @ Kickstarterand Serious Gaming To Fund Creative Projects: Gameful Funded @ Kickstarter

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Serious Games: Fad or Future?

Serious Games challenging us to play a better future

I had already addressed Wouter Grove’s Master thesis on the topic of Serious Games in my prior post OnlineSerious Games Delphi Expert Panel

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How would Steve Jobs do training and education

The October issue of Inside Learning Technologies & Skills contains a must-read article by Clark Aldrich: How Would Steve Jobs Do Training and Education (please find also my prior posts Aldrich´s Mechanism For Hooking Up Serious Games Buyers and Sellers and Unschooling Rules – Serious Games As Microcosms For Learning).
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Aldrich´s Mechanism for Hooking up Serious Games Buyers and Sellers

In the next twelve months Clark Aldrich is going to assemble a Simulation and Serious Games database that will be completely available for free to the public.

Clark explains his primary reason to create The Simulations and Serious Games Registry:

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