young

Social Vs. Networking

by: David Armano

A funny thing happened on the way back from my guest lecture at Parson's Design At The Edge class. While the students (approximately 80 of them) were busy Facebooking their lives away—they could not fathom the idea of leading a public life or using social networks like Facebook for anything but pure social activity.

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Internet Safety Technical Task Force Report

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Living and Learning with New Media: Findings from a 3-year Ethnographic Study of Digital Youth

by: danah boyd

For the last three years, I've been a part of a team of researchers at Berkeley and USC focused on digital youth practices. This project, funded by the MacArthur Foundation, brought together 28 different researchers (led by Mimi Ito and my now deceased advisor Peter Lyman) to examine different aspects of American youth life. As many of you know, I focused on normative teen practices and the ways in which teens engaged in networked publics. We are now prepared to share our findings:

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Will the IPOD Generation Ever Trust Financial Services?

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Greening Campuses, but Not Classrooms

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Debt and the Over-50s

by: Dick Stroud

Any research from an organisation, with a vested interest in the subject, has to be viewed for what it is: “something to grab press coverage”.

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Marketing to the Senior Brain

by: Roger Dooley

Marketers know that older buyers frequently behave differently than younger ones. They tend to experiment less with new products, and often exhibit strong loyalty to the brands they have used in the past. Conventional wisdom would say these individuals are “set in their ways.”

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Teens, Video Games, and Civics

by: danah boyd

Last week, Pew released a report on "Teens, Video Games, and Civics" that made its way around the web (see posts by Mimi Ito, Amanda Lenhart, Cathy Davidson). Briefly, some findings:

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'Born Digital' by John Palfrey and Urs Gasser

by: danah boyd

I am pleased to announce that John Palfrey and Urs Gasser's Born Digital: Understanding the First Generation of Digital Natives is out in the wild! This book grows out of the digital natives project at the Berkman Center (with which I am loosely affiliated).

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McDonalds Is Launching Their Own Virtual World. This Is Smart Business.

by: Scott Goodson

What can we learn from McDonald's creating their own virtual world? That they are moving into their own customized world says one thing to me, that it will become more valuable for brands to create and curate their own virtual worlds rather than joining existing public virtual worlds.

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