wearables

The Most Successful Wearable Design Is All About Balance, Benefit, Beauty and Behavior

This is the billion-dollar question: “How do we create the iPhone or Walkman of wearables?” and “How do we create sub-ecosystems around these wearables?” At the CES who this year, you can still see everyone displaying their newest or not-so-new wearable ideas. No one can afford to miss the train but most of the wearables out there now are just toys and eventually will become thrown always. I can't find a reason anyone would want to buy most these so called wearables. 

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Philips Design Talks: Electric Tattoos

by: C. Sven Johnson

A few weeks back I wondered if Philips was going to get more involved in the Second Life community (reLink).
Well, it just so happens I caught word that they’re conducting a
discussion group later today inside the virtual world to discuss,
interestingly enough, “SKIN: Tattoos” (Link).

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Architectradure on Prosthetics (*Update*}

by: C. Sven Johnson

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Wired News: Fancy Meets Function on Runway

by: David Polinchock

The Cyber Fashion Show is always one of the most interesting, strange, occassionally bizarre parts of SIGGRAPH. From items that are already products, like Oakley's Thump mp3 glasses, to experimental clothing, to wearables, there's pretty broad range of items on display. One thing that always worries me -- it sure seems like you need to be in good shape in the future! Or maybe PVC clothing will cover the fat better.

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