user experiences

User Reviews of All Types Benefit Product Sales

by: John Caddell

The Economist, in its “Technology Quarterly” section this week, discusses the value of user comments, and makes some interesting points, this one in particular:

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Making Great Products that People Love Is Simple. It All Comes Down to Three Things: a Simple User Experience, Design around the Socialability of a Product and the Uncovering of Memories and Pleasure Associated with a Product.

by: Idris Mootee

Product designers are becoming marketers. Introducing the Baby Blackberry by Leapfrog. It's time that kids of high flying executives need their own Blackberry. The good news is that while your kid can type messages on the Baby Blackberry, it's not actually hooked up to anything.

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Customers Are Talking: The Eureka Button

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Emotions and Videogames

by: Eliane Alhadeff

Via: Alternate Reality Existence - Will Videogames Become Better Than Life?

Star Spider, who authors the Alternate Reality Existence Blog, is an Alternate Reality Event Planner. She creates interactive games and events for the corporate world, private clients and public spaces. After studying event management and game design for over 3 years she is now committed to transforming everyday moments into thrilling adventures!

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The 4 C's of Community

by: David Armano

From latest contribution to Ad Age Digital:

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Web Surfing Turned Into a Game

by: Jonathan Salem Baskin

A really intriguing new experience called PMOG -- for "passively multiplayer online game" -- has nearly 5,000 people playing as they surf the web. It sits on top of their Internet browsers, and lets players leave messages, traps, games, rewards, and links for one another. Points are accrued and spent on more tools or better protection.

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The Necessity of Purpose

by: Jonathan Salem Baskin

One of the rites of passage in the real world is the summer job, which gives kids a taste of responsibility outside the home, not to mention the fun stuff that can be purchased with paychecks.

Only now that rite has shifted to virtual worlds. It seems that computer-savvy kids are finding work in MMOs and MMORPGs (online games):

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The Brand Owners Guide to Joining the Metaverse

by: Gary Hayes

or thirteen non-exhaustive tips for organisations considering becoming stars in the new web 3.0 revolution…

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Putting the Space in Virtual - Second Life

by: Gary Hayes

A quote to start off yet another Virtual World post…

"Nothing exists except atoms and empty space; everything else is opinion" Democritus (Greek philosopher, 460-370bc)

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Smashing Down Second Life's 4th Wall

by: Gary Hayes

Will the “Avatar Based Marketing’ initiatives be a tsunami that will break down the fourth wall of Second Life for most, and in the process end the growth of premium subscribers many who use the world for other things besides doing enhanced duplicates of their first lives.

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