serious games

Stein Institute Study: Benefits of Active Serious Games

Stein Institute Study Shows Potential Benefits of Active Video Games
 
Sam and Rose Stein Institute for Research on Aging at the University of California, San Diego School of Medicine has found that Exergames may produce health benefits among older adults exhibiting symptoms of subsyndromal depression (SSD).
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Transforming Education: Learning Powered by Serious Games

Via: Interactive Multimedia Technology - National Educational Technology Plan Draft – A Must-Read
 
Lynn V. Marentette draws our attention to the National Educational Technology Plan (NETP) 2010 released on 3/5/10 in draft format.
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Free eBook - Beyond Fun: Serious Games and Media

BEYOND FUN: Serious Games and Media focuses on strategies for applying games, simulations and interactive experiences in learning contexts. The contributors orchestrated this collection together, reading and writing as a whole so that concepts resonate across articles. Throughout, the promises and problems of implementing games and media in learning experiences are explored. The articles have been authored by Clark Aldrich, Ian Bogost, Mia Consalvo, William Crosbie, Drew Davidson, Simon Egenfeldt-Nielsen, Melinda Jackson, Donna Leishman, Michael Mateas, Marc Prensky, Scott Rettberg, Kurt Squire, David Thomas, Siobhan Thomas, Jill Walker Rettberg, and Jenny Weight.

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Serious Games for a Better Future - EnerCities out of Beta

PRESS RELEASE

Gaming For A Better Future

Leiden, The Netherlands - February 3rd 2010

Following my prior post EnerCities: The First Serious Game On Facebook, on February 3rd, game developer Paladin Studios has launched EnerCities 1.0. It is an online game in which players are challenged to build a sustainable city. It will run online and on Facebook, and is available in six European languages. The game is part of an educational platform dealing with energy issues, backed by European Commission funding of €1 million.

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Serious Games for a Better Future - EnerCities out of Beta

PRESS RELEASE

Gaming For A Better Future

Leiden, The Netherlands - February 3rd 2010

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Nicola Whitton: Serious Gaming Innovations of the Decade

Nicola Whitton from play think learn has just published a post with some thoughts about how gaming has changed in the past ten years, and how these advances in gaming could inform learning.

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New Research: (Serious) Games Raise Kids IQ

Via: Richard Carey > Digital Media - UC Berkely Study: Gameplay Shown to Raise Kids IQ

Richard Carey reports on his latest post the study conducted by Dr. Silvia Bunge, a neuroscientist at UC Berkley, concluding that some video games help enhance kids' reasoning and processing skills. Findings even yielded that some games helped in raising kids' IQ points.

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Serious Games as Mobile Learning At School

Students at Notre Dame High School in Sheffield will soon be enabled to use their personal mobile devices - including mobile phones - in the classroom and around the school. This radical move is the result of recognising that mobile devices have a role to play in the modern curriculum, says Paul Haigh, Notre Dame’s assistant head teacher, with a responsibility for specialisms and innovation.

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Flyar: Serious Games To Visualize Tweeter

Flyar is a free Twitter Visualization application, which lets people interact with tweets in a physical environment. You can set it as your screensaver or just play around with it.

It uses your webcam to create an augmented video image, enabling you to visualize incoming tweets (from your account or a general feed) in a twitteresque setting that you can interact with.

Serious Gaming with your tweets

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Productivity (Serious) Games

According to Ross Smith, Director of Test, Windows Security, at Microsoft, Productivity Games are a sub-category of Serious Games designed to improve the productivity and morale of people doing "regular work”, or in other words:

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