Second Life

TV Formats in Shared Spaces, Virtual 'Big Brother'

by: Gary Hayes

Been hit by a server hacker in London today so would have blogged about this earlier this morning!

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Putting the Space in Virtual - Second Life

by: Gary Hayes

A quote to start off yet another Virtual World post…

"Nothing exists except atoms and empty space; everything else is opinion" Democritus (Greek philosopher, 460-370bc)

AFTRS Island Second Life

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Smashing Down Second Life's 4th Wall

by: Gary Hayes

Will the “Avatar Based Marketing’ initiatives be a tsunami that will break down the fourth wall of Second Life for most, and in the process end the growth of premium subscribers many who use the world for other things besides doing enhanced duplicates of their first lives.

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Second Life - The Creative Tool for the Masses

by: Gary Hayes

Give people very simple and highly social tools for producing and creatively sharing content and truly inventive things will happen. In a growing ‘easy to publish’ movement the current user generated, digital personalized content explosion will continue indefinitely - the creative big bang.

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Immersion - Ambient TV, Addictive MMORPG...

by: Gary Hayes

…and the never changing human.

Senor Hontar: “We must work in the world. The world is thus.”
Father Altamirano: “No Senor Hontar…thus have we made the world. Thus have I made it”
Final lines of the film ‘The Mission’

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Tips for Corporate Builds in Second Life

by: Ilya Vedrashko

Chris from One-to-One Interactive writes in with a new report that compares corporate professionally-done (and often committee-approved) builds in Second Life with player-made stuff. Even if you think Second Life is sooo 2007 but are interested in interaction design in general, take a look.

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Alternate Reality Games in Virtual Spaces

by: Gary Hayes

Ok the title sounds a little ’space cadet’ and paradoxical but bear with me on this one because the implications go way beyond the focus of this post which is a quick orientation and guide to non-scripted but organised ’social play’ inside a virtual world and a great way to plan a Real World Alternate Reality Game - or run a special form one inside the vr world.

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The Personalization of Second Life

by: Gary Hayes

What is driving the current shared, participatory virtual spaces?

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Proving the Potential of Virtual Worlds

by: Matt Rhodes

I often get asked to explain why SecondLife (SL) is more than just a geek and sex fest. Millions of people have visited this virtual world only to give up and abandon their avatar on day one (over 10 million according to Wikipedia). I don’t blame them. SecondLife isn’t ready for the mainstream. And nor is it SecondLife per-se that’s important.

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Steelcase Second Life Chair Design Competition

by: Design Translator

Wow, this competition totally went under my radar. I would not have caught wind of this if I did not get my usual dose of virtual goodness at rebang. In fact it was his 10th post in his RSS feed and probably would have fallen off into internet oblivion if I had visited his site some other time.

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