mixed reality

Virtual Worlds Rescue TV?! Or V.V.?!

by: Gary Hayes

What may save TV may also truly grow Social Virtual Worlds. As online audiences continue to ignore TV and vanilla/social virtual worlds suffer from a lack of direction, perhaps the marriage of the two will save both from irrelevancy? A report by Gary Hazlitt in various TV branded virtual world spaces.

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The Dawn of Mixed Reality and Its Participatory Audience

by: Gary Hayes

What is Mixed Reality, why is it relevant and has TV become it’s background medium of choice for larger numbers of media consumers who around the world are spending more time in online pursuits than glued to the content breaks in-between the advertising slots of commercial TV. How will TV survive in a world where social and gaming worlds are far more compelling?

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Video: Cinematic Game Renaissance - Game Now Leading Film?

by: Gary Hayes

Have we reached a tipping point - with many more user hours spent with games than films are they now more culturally relevant (as in our cultures are saturated with them)? With most films having ‘game-like’ story arcs and, at the last count, nearly 80 films about games in production I am starting to think so.

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The Mixed Reality Perfect Storm

by: Gary Hayes

“Mixed Reality is the merging of real world and virtual worlds to produce new environments where physical and digital objects can co-exist and interact in real-time.” Wikipedia

Mixed Reality Storm 01 - orig photo by Andrew P Brooks

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