Interaction 08 In a Word: Better

Continue Reading

Some Random Thoughts on the Biz

by: David Polinchock

While I think that I give pretty good presentations, I am known to be a
little long-winded at times. So it was a real challenge for me last
week when I presented at the NY Advertising Club Meetup and I had just
5 minutes to present. So I squeezed six points into those 5 minutes and
got a very good response from the audience. Sparked some good debate
too, which I always enjoy doing! So, here were the points I made and if

Continue Reading

The Neuroscience of Second Life

by: Roger Dooley

These days, people are spending a lot of time online, much of it in Web communities and social networks. Second Life is a virtual world in which users create avatars to represent themselves and interact with others.

Continue Reading

Device Measures Engagement Through Face Recognition

Continue Reading

Ito: It’s Context, Not Content

by: C. Sven Johnson

Joi Ito has an excellent post specifically regarding the game industry but generally about business (and design) titled “Talking to the game execs” (Link). Here’s a couple of excerpts:

Continue Reading

GDC Mobile - The Future of Mobile Games Will be Social

by: Karl Long

I’m currently at GDC (Game Developer Conference) and have just listened to Trip Hawkins, CEO of Digital Chocolate a mobile game development company, and considering he founded EA (Electronic Arts) he’s probably worth listening to. His keynote speech was titled “Making Mobile Phones the Ultimate Game Platform”.

Continue Reading

In Order to Exist Online We Must Write Ourselves into Being

by: Lynette Webb

A few days ago I got 'meme-tagged'... thanks Alan.

Continue Reading

xbox and yahoo games have very different interaction

by: Lynette Webb

 Click image to enlarge.

Continue Reading

Navigators, Explorers, and Engaged Participants

by: David Armano

Over the weekend I had three different kinds of interactive experiences.  In each of them, I acted like three different kinds of people (more accurately mindsets). 

Continue Reading

Market and Non-Market Co-Creation: HOG Events

by: Chris Lawer

When I think of market and non-market co-creation, I think of Harley Davidson HOG events. Putting it simply, if you think about it there are three kinds of co-creative interaction going on here:

Continue Reading
Subscribe to RSS - interaction