gaming

You're Ruining the Game!

by: Gary Hayes 

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AARP Launches New Games Web Portal

by: Dick Stroud

AARP recently re-launched its web site. Part of the refresh is a new gaming area (sorry I should have said portal) provided by Arkadium.

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More on 'The Radiohead Economy'

by: Nancy Baym

Before it slips away, I wanted to draw attention to this excellent article in the Toronto Globe and Mail about the interpersonal elements of the Radiohead pricing experiment. It draws on an article I’ve used often when I teach nonverbal communication about tipping, which I thought was a clever link on the writer’s part:

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Spielberg Takes Serious Games to a New Level of Magic

by: Eliane Alhadeff

Spielberg and the Serious Games Industry: A Perfect Match!

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Reconciling Serious Games Market Size Different Estimates

by: Eliane Alhadeff

I've been receiving quite a few inquiries regarding the apparently conflicting figures for the Serious Games market size short term.

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SOS 21: Serious Gaming in a Virtual World to Save the Real One

by: Eliane Alhadeff

SOS 21 is a Serious Game which allows us to have a better idea concerning our rights and obligations towards the sustainable development challenge.

Serious Games challenging us to play a better future

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BP in SimCity Societies, Ikea in Sims

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Serious Games Predict Crowd Behavior in Dense Urban Settings

by: Eliane Alhadeff

Scientists who want to see how a crowd behaves in an emergency can now shout "Fire!" on a city street and watch everyone panic and run thanks to a newly developed computer simulation.

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Make Games with MS Excel

by: Ilya Vedrashko

I wrote about games build in and for MS Excel earlier, and now Gamasutra runs a very detailed feature showing some of the hidden powers of the office application:

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Online Gamers Leave American Cars for Imports

by: Scott Goodson

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The majority of gamers own American-made cars (24% Ford, 18% Chevrolet). However, 79% are planning to buy an import for their next car (41% Toyota, 41% Honda, 25% Nissan and others).

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