gaming

Innovation that's bold, brash and in your face

by: Dominic Basulto

Continue Reading

Xerox R&D in Second Life

by: Dominic Basulto

In this two-minute video filmed entirely in Second Life, the avatar of Xerox Chief Technology Officer Sophie Vandebroek talks about research in 3-D virtual worlds from Xerox's innovation group.  In addition to creating worldwide collaboration opportunities for Xerox researchers, virtual worlds like Second Life are also enabling new opportunities for Xerox and its clients.

Continue Reading

The Sims in live action?

Continue Reading

New Business Models For Serious Games

by: Eliane Alhadeff (via Business & Games)

Continue Reading

Playboy Soon in Second Life

Continue Reading

Brand Traffic in Second Life

by: Alain Thys (via Business & Games)

Not so long ago, Ilya featured an awareness study on brands in Second Life. But as the last time I checked Second Life was still supposed to be about conversations and communities, the real proof for brands lies in "how long do people actually hang out in your wonderful virtual building".  

Continue Reading

Coke virtual thirst - update

Continue Reading

Mattel Launches Barbie Girls

Continue Reading

Study: Low Awareness of Brands in Second Life

Continue Reading

Business Week: The Future is 3D

Continue Reading
Subscribe to RSS - gaming