gaming

Some Players Call WoW the New Golf (v2)

by: Lynette Webb

I used this quote in one of the earliest Flickr slides, paired with a screenshot but I was never happy with it. A while back I resurrected it with this much nicer photo and just realised I hadn't posted it to the set - so here it is.

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Beast was first prototype of web-based storytelling

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Nicole Kidman – an interesting and expensive choice by Nintendo

by: Dick Stroud

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About 4 years ago I was a speaker at one of the UK's 50-plus conferences and surprised to meet a marketing guy from Nintendo.

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Coca-Cola 2.0

by: C. Sven Johnson

I just got off the phone with Coca-Cola’s David Vanderpoel. You might recall his earlier comment regarding the Coca-Cola VirtualThirst campaign in Second Life that came as a result of my critique of the competition rules.

If you’ve not read my earlier post (reLink), here’s the back story:

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Coca-Cola Releases Trademark To Second Life Merchants?

by: C. Sven Johnson

Now here’s an interesting development. According to Second Life resident Vint Falken in a post today (Link - may be dead), the SL Exchange website claims that Coca-Cola is releasing their trademark for use by merchants inside Second Life.

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Virtual worlds and the future of TV

by: Dominic Basulto

In the Sunday New York Times, Dave Itzkoff explains how and why TV networks and cable stations are experimenting with virtual worlds such as Second Life.

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Game Developers chase Serious Games Business Models

by: Eliane Alhadeff 

Via: Mass High tech News

The ideas for Serious Games technology -- from military simulation to personal health care -- are coming quickly for entrepreneurs, but establishing a business model is a different story.

Serious Games challenging us to play a better future

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Serious Games: A Sizeable Market - Update

by: Eliane Alhadeff

In my previous post Serious Games, Serious Money: A Sizeable Market, dated March 12, 2007, I've tried to extrapolate a few "back of the envelope" figures for the actual size of the Serious Games market, departing from PricewaterhouseCoopers' media outlook report 2006 for the video game sector worldwide.   

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Venezuelan protests: blurring the line between 'real' and 'virtual'

by: Dominic Basulto

The ongoing story about "virtual demonstrations" in Second Life by Venezuelan dissidents illustrates the various ways that our collective notions of "real life" and "virtual life" are blurring together. rring together.

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Opportunity Fading: Why The New Second Life Offers Less for Business

by: C. Sven Johnson

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