in-game advertising

3 Ways Social Gaming Can Benefit Brands

Guest Post by: Jo Stratmann

According to video game research company  GameVision, 20.1 million people in the UK regularly play games across a variety of platforms and over half these people (10.4 million) visit online social gaming websites every month.

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The Evolution of Advertising in Sports Video Games

This is a rerun of a series of blog posts I did back in April 2006 while researching things for my grad thesis (bonus: an unpublished chapter on history). It documents the evolution of advertising in sports video games published by Electronic Arts between 1983 and 2006. Since many AdLab readers probably haven't seen it, and the stuff is pretty fascinating, I thought I'd repost it. The original raw research notes follow. Some links may since have expired.
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Advertising in Violent Game Scenes

Having blasted my way through Carmageddon all the way to the streets of San Andreas and Pripyat,  I'm no stranger to cartoony violence, but somehow slaughtering helpless civilian crowds wholesale just feels off. This leaked video is from the upcoming Modern Warfare 2 shooter that hits the stores on November 10th and has already broken Gamestop's pre-order records.

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Free In-Game Advertising Webinar Series

Re-posting the announcement I received from the organizers:

On Wednesday, the MarketKey In-game Advertising Webinar Series kicks off. The series consists of seven sessions throughout October and is free to attend.

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Video: David Edery on In-Game Ads

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19 Tips for In-Game Advertising

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Getting Serious About In-Game Advertising Metrics

by: Eliane Alhadeff

Via: One To One Interactive

t=zero Report: "Player Engagement and In-Game Advertising"

Jeffrey Bardzell, Ph.D., Shaowen Bardzell, Ph.D., and Tyler Pace 

OTOinsights releases neuromarketing study on IGA

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Smashing Down Second Life's 4th Wall

by: Gary Hayes

Will the “Avatar Based Marketing’ initiatives be a tsunami that will break down the fourth wall of Second Life for most, and in the process end the growth of premium subscribers many who use the world for other things besides doing enhanced duplicates of their first lives.

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You're Ruining the Game!

by: Gary Hayes 

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History of In-Game Advertising and Advergames: The First Wave

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