business

The Medium of Business Is Behavior

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Games & Virtual Worlds Are Dying? So What's the ROI?

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Charles Darwin and Business Innovation

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The Paradox of Please

by: David Armano

Here's something else you already know. Try to please everybody and you'll please nobody. What does this have to do with business? Everything, just like in life. Too many features on a product equals something unusable. Too many chefs in a kitchen causes chaos. Too many validated opinions can lead to a compromised product or watered down vision of something that was once great. You already know this because you've been there, you are there, you're going there.

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Goodness & Happiness (2)

I've been mulling the subject of what it means for business to be more generous for some time. I've written a couple of posts on it, but I figured it was time I gathered it all together and put down something more coherent. When I started writing, somehow it ended up as a presentation, but that's no bad thing.

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Get the Hint

by: Jonathan Salem Baskin

David Vinjamuri's book Accidental Branding provides a great hint to what drives great branding.

Spoiler alert: it doesn't come from marketers.

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Goodness and Happiness

At the recent Future of Journalism conference that the Guardian ran (an internal conference that they generously blogged about), Jeff Jarvis gave a talk on the 10 questions news organisations should be asking now. One of the questions is "Are we generous?". Generosity, says Jeff, can take many forms - sharing, supporting, enabling. One of Jeff's most quotable quotes is "do what you do best and link to the rest" - drawing away from the control model of media 1.0 to one in which the intention and execution is altogether more altruistic.

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Trends in the 2007's Business and Design Landscape

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Predictions for 2008 ... Eight business technology trends to watch

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Top 10 articles of the year

by: John Caddell

10 (tie). "Consumed: Boxed Set (the Buddha Machine)," Rob Walker, New York Times Magazine, July 29. The story of the most innovative music package in recent memory.

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