The problem with a touch screen interface is that your finger tends to block the GUI (graphic user interface) object you are engaging. On small screens with just a single finger (or digit) it is not that big of a deal. However on a multi-touch interface where you use more than one finger, viewing problems start to arise. This problem gets compounded when a multi-touch interface moves to a larger screen, where you would use all five fingers for a full gestural input.
Over a quarter-century ago, Xerox introduced the modern graphical user interface paradigm we today take for granted.
That it has endured is a testament to the genius of its design. But the industry is now at a crossroads: New technologies promise higher-bandwidth interaction, but have yet to find a truly viable implementation.
10/GUI aims to bridge this gap by rethinking the desktop to leverage technology in an intuitive and powerful way.
10/GUI, a summer project by Robert Clayton, solves this issue by decoupling the multi-touch interface from the screen onto an essentially large laptop track pad. I won’t say too much more so that his cool video (below) can do the talking.
Check out his 10/GUI website for more information.