Guest Post by: Stephanie Shaw
Social gaming has seen explosive growth in recent years, with 250 million people playing social games every month. Zynga leads the pack with its hugely successful Cityville and Farmville games on Facebook. These games alone are forecast to pull in revenues of $5 billion by 2015, five times what they were valued at in 2010 by Parks Associates.
consumer engagement games social gaming Stephanie Shaw user engagement ZyngaMichelle Kaplan is the co-founder of Winster.com. Many thanks for contributing this article to my blog. It is always good to hear stories that demolish the stereotypes about older people and how they use, or don't use, technology. This is what Michelle had to say.
Dick Stroud gaming social gaming grey ageGuest Post by: Jo Stratmann
According to video game research company GameVision, 20.1 million people in the UK regularly play games across a variety of platforms and over half these people (10.4 million) visit online social gaming websites every month.
game developing gaming in-game advertising Jo Stratmann social gamingGuest Post by: Jo Stratmann
According to video game research company GameVision, 20.1 million people in the UK regularly play games across a variety of platforms and over half these people (10.4 million) visit online social gaming websites every month.
Jo Stratmann social gaming game developing gaming in-game advertisingWith my Director of the Australian Laboratory for Advanced Media Production hat on I often front our workshops and seminars with a kind of ‘trawl’ across the area being presented by specialist speakers. This means a rather high level view of services, key examples and robust case studies that provide a foundation for the other speakers and also a taxonomy, a shared language, for any later workshop elements.
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Question; Is social gaming really the most powerful gaming revolution since the release of Pong?
Online games are joining forces with social networks to make a play for mass audiences. After fundamentally changing the internet and the ways people communicate and interact, the entire games industry is getting ready to be socialized. This phenomenon will be explored in detail during the PICNIC Special 'Games go Social' on September 26 in Amsterdam.
social gaming casual games Reinout te Brakeby: Reinout te Brake
As you could read it the emails I send over the past months, there is a lot of interest being expressed in online gaming - particularly casual online gaming. Credits to World of Warcraft, who got everyone started to think about online gaming on a bigger scale or lets thank the Wii Games, which took us to another level of gaming experience.
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