by: Ilya Vedrashko
by: Alain Thys (via Business & Games)
by: Sebastian Campion
In collaboration with a local school, The Waag Society in Amsterdam has developed a concept for a 'mobile learning game'.
The game is designed for students in the age of 11-12 and employ mobile phones and GPS-technology to examine whether it's possible to provide an educational location-based experience.
This blog reflects the personal opinions of individual contributors and does not represent the views of Futurelab, Futurelab's clients, or the contributors' respective employers or clients.
Stop Thinking Killer App, Think Killer Experience
Why People Leave Managers
Why is providing the customer a good 'experience' so difficult? McKinsey offers it thoughts - so do I