Originally featured on Harvard Business Review
I've just spent my first week on the social network/game called Empire Avenue, a new kind of site. If Twitter encourages us to tell the world what we are doing, and Foursquare tempts us to tell the world where we are doing it, then Empire Avenue asks us to determine what we think our friends and brands we like are worth.
David Armano gamification gaming social currency social mediaMichelle Kaplan is the co-founder of Winster.com. Many thanks for contributing this article to my blog. It is always good to hear stories that demolish the stereotypes about older people and how they use, or don't use, technology. This is what Michelle had to say.
Dick Stroud gaming social gaming grey ageGuest Post by: Josselin Perrus
Attending the Playful conference in London last in September 2010 I had the chance to meet with Alexis Kennedy, founder of Failbetter Games, the editor of Echo Bazaar, a text game that has received lots of appraisal. He had very enlighting thoughts about how to articulate games and narratives.
gaming games narratives storytelling Karl Long game developingWith the recent success of so many multiplayer/social games and the emergence of the gamification of services it’s worth thinking about what makes multiplayer gaming so powerful. Games can be applied to anything and in many ways humans often make games where none existed just due to our amazing pattern recognizing abilities. Games and play are an old form of communication almost certainly pre-writing, possibly even pre-language, one could hypothesize that games themselves might be one of the oldest forms of cultural communication (especially when you see animals learning through play).
customer experiences games gamification gaming Karl Long MMO social games social networksGuest Post by: Jo Stratmann
According to video game research company GameVision, 20.1 million people in the UK regularly play games across a variety of platforms and over half these people (10.4 million) visit online social gaming websites every month.
game developing gaming in-game advertising Jo Stratmann social gamingGuest Post by: Jo Stratmann
According to video game research company GameVision, 20.1 million people in the UK regularly play games across a variety of platforms and over half these people (10.4 million) visit online social gaming websites every month.
Jo Stratmann social gaming game developing gaming in-game advertisingVia: Armed With Science - SimCity Designer Presents GameTech 2010 Keynote [VIDEO]
This year’s Defense GameTech Conference featured a keynote by Mr. Will Wright, designer of popular games like SimCity, SimEarth, and The Sims (find also my prior post GameTech Proceedings: Serious Games From Why To How).
games gaming Eliane Alhadeff serious gamesVia: GameTech 2010 - Defense GameTech Users’ Conference Proceedings
Following my prior post Recall: Serious Games Disseminated Within DoD, we can now visit the proceedings page to view all of the GameTech 2010 presentations.
Eliane Alhadeff gaming serious games