Eliane Alhadeff

Spy Tech: from Interactive Museums to Serious Games

by: Eliane Alhadeff

Spy Museum - Your Mission: Learn the Craft of Espionage Through Top-Secret, Interactive Exhibits.

In an age of Google, YouTube and Sony's PlayStation, museums have to work a lot harder to make subject matter culturally relevant to young people.

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Spielberg Takes Serious Games to a New Level of Magic

by: Eliane Alhadeff

Spielberg and the Serious Games Industry: A Perfect Match!

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Reconciling Serious Games Market Size Different Estimates

by: Eliane Alhadeff

I've been receiving quite a few inquiries regarding the apparently conflicting figures for the Serious Games market size short term.

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SOS 21: Serious Gaming in a Virtual World to Save the Real One

by: Eliane Alhadeff

SOS 21 is a Serious Game which allows us to have a better idea concerning our rights and obligations towards the sustainable development challenge.

Serious Games challenging us to play a better future

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Serious Games Taking The Pulse Of Augmented Reality

by: Eliane Alhadeff

Best AR demos poised to revolutionize video games

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iPhone SDK: Potential For Serious Games Large Scale Distribution

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Serious Games Dealing With Real-World Ethics & Finance

by: Eliane Alhadeff

DELOITTE & TOUCHE USA HAS partnered with BrandGames to bring business education up to speed, with The Virtual Team Challenge for High Schools (VTCHS) Event--an online simulator that lets teens learn business best practices and deal with real-world ethical and financial situations.

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Serious Games Predict Crowd Behavior in Dense Urban Settings

by: Eliane Alhadeff

Scientists who want to see how a crowd behaves in an emergency can now shout "Fire!" on a city street and watch everyone panic and run thanks to a newly developed computer simulation.

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G4H 2008: XRtainment Zone - Beyond Serious Games For Workouts

by: Eliane Alhadeff

Dr. Ernie Medina and his partners launched their first XRtainment Zone in California last year. The mission of XRtainment Zone is to provide families and kids of all ages a fitness club of their own "where working out is all play."

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Serious Games Creating Entertaining Branding Experiences

by: Eliane Alhadeff

In malls, theaters and other spaces, Reactrix creates highly entertaining branding displays that respond to the physical movements of the audience.

The resulting "brand play" makes Reactrix the highest engagement advertising available today and reaches top-market venues with monthly traffic exceeding 100 million.

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