Eliane Alhadeff

Serious Games Video Lectures By Daniel Floyd

Via: You Tube Kirithem’s Channel

Daniel Floyd is an aspiring character animator living near Athens, Georgia. He has recently finished his studies at Animation Mentor and looks forward to starting his animation career.

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Will Wright Keynote at GameTech 2010 Video

Via: Armed With Science - SimCity Designer Presents GameTech 2010 Keynote [VIDEO]
This year’s Defense GameTech Conference featured a keynote by Mr. Will Wright, designer of popular games like SimCity, SimEarth, and The Sims (find also my prior post GameTech Proceedings: Serious Games From Why To How).
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GameTech Proceedings: Serious Games from Why to How

Via: GameTech 2010 - Defense GameTech Users’ Conference Proceedings

Following my prior post Recall: Serious Games Disseminated Within DoD, we can now visit the proceedings page to view all of the GameTech 2010 presentations.

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Serious Games Get UPS Rookies Ready for the Road

UPS Integrad - Next-Generation Training Facility

United Parcel Service Inc. (UPS) realized that they needed to make an adjustment when their younger drivers began to need significantly more time to become proficient, and more of them were leaving the company during their initial training period.
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Stein Institute Study: Benefits of Active Serious Games

Stein Institute Study Shows Potential Benefits of Active Video Games
 
Sam and Rose Stein Institute for Research on Aging at the University of California, San Diego School of Medicine has found that Exergames may produce health benefits among older adults exhibiting symptoms of subsyndromal depression (SSD).
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Transforming Education: Learning Powered by Serious Games

Via: Interactive Multimedia Technology - National Educational Technology Plan Draft – A Must-Read
 
Lynn V. Marentette draws our attention to the National Educational Technology Plan (NETP) 2010 released on 3/5/10 in draft format.
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Free eBook - Beyond Fun: Serious Games and Media

BEYOND FUN: Serious Games and Media focuses on strategies for applying games, simulations and interactive experiences in learning contexts. The contributors orchestrated this collection together, reading and writing as a whole so that concepts resonate across articles. Throughout, the promises and problems of implementing games and media in learning experiences are explored. The articles have been authored by Clark Aldrich, Ian Bogost, Mia Consalvo, William Crosbie, Drew Davidson, Simon Egenfeldt-Nielsen, Melinda Jackson, Donna Leishman, Michael Mateas, Marc Prensky, Scott Rettberg, Kurt Squire, David Thomas, Siobhan Thomas, Jill Walker Rettberg, and Jenny Weight.

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Serious Games for a Better Future - EnerCities out of Beta

PRESS RELEASE

Gaming For A Better Future

Leiden, The Netherlands - February 3rd 2010

Following my prior post EnerCities: The First Serious Game On Facebook, on February 3rd, game developer Paladin Studios has launched EnerCities 1.0. It is an online game in which players are challenged to build a sustainable city. It will run online and on Facebook, and is available in six European languages. The game is part of an educational platform dealing with energy issues, backed by European Commission funding of €1 million.

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Serious Games for a Better Future - EnerCities out of Beta

PRESS RELEASE

Gaming For A Better Future

Leiden, The Netherlands - February 3rd 2010

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Nicola Whitton: Serious Gaming Innovations of the Decade

Nicola Whitton from play think learn has just published a post with some thoughts about how gaming has changed in the past ten years, and how these advances in gaming could inform learning.

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