education

Amplify Disrupting Serious Games Business Development Models

At the early stages of the Serious Games movement, in many cases they were made available to users free of charge or distributed within the client organization. Serious Games used to lack the budgets of entertainment games, so producers usually did not develop their own game engines (which could cost upwards of $5 million and 3-5 years of time), but instead leased popular game engines for game play. 

Continue Reading

Serious Games for Medical Assisting Instructors and Students

Practice, the line of 3D, multiplayer Serious Games developed by Muzzy Lane Software for McGraw-Hill Education, which already includes Practice OperationsPractice Marketing, Government in Action, and Practice Spanish: Study Abroad, is about to get a new addition: Practice Medical Assisting.

Continue Reading

How We Should Prepare Our Kids for the Future

Education has long played an important role in the success of the United States. From some of the world’s first public schools to the land grant universities which spurred innovation in agriculture, our development as long been tied to how we educate future generations.

Continue Reading

Consumers To Fuel Demand for Mobile Educational Serious Games

In North America, the growth rate for mobile game-based learning is more than double than for all types of mobile learning combined 
 
Continue Reading

If We Are Going to Compete for the Future, We Need To Do These 6 Things

Success used to be simple. You got a good education, found a job with a solid firm, worked hard and saved. Then you raised your kids to do the same. If you did the right things, you weren’t guaranteed riches, but a decent life was nearly a sure thing.

Continue Reading

Google Play for Education: New Revenue Model for Serious Games Large Scale Buy-In

On my prior post Serious Games Large Scale Buy-In Requires New Revenue Models I quoted Clark Aldrich’s following statement from the article Serious Games vs. the Industrial Education Complex:

Continue Reading

Are You Digitally Engaged? – 100 Point Test

Here are the 10 categories and 100 point audit of your digital engagement effort, how will you fare ...

Continue Reading

How would Steve Jobs do training and education

The October issue of Inside Learning Technologies & Skills contains a must-read article by Clark Aldrich: How Would Steve Jobs Do Training and Education (please find also my prior posts Aldrich´s Mechanism For Hooking Up Serious Games Buyers and Sellers and Unschooling Rules – Serious Games As Microcosms For Learning).
Continue Reading

The Arrival of the Digital Snob

Thanks to prominent politicians like Rick Santorum and Orrin Hatch, America has been having a contentious debate this week about what it means to be a snob in today’s society. According to Republican presidential candidate Santorum, the desire to attend college automatically qualifies you as a “snob,” while according to Utah Senator Orrin Hatch, the desire to wear a “hipster fedora” and drink a “double skim latte” qualifies you for indoctrination into snob society.

Continue Reading

Imbalances

Frederik linked to this short video of Sir Ken Robinson. It's not a new talk but a section of his session at the RSA about changing education paradigms. Specifically the bit in which he talks about divergent thinking (it's not brilliantly shot but it gets the point across and you can also watch a longer RSA animate of the talk).

Continue Reading
Subscribe to RSS - education