Nicola Whitton from play think learn has just published a post with some thoughts about how gaming has changed in the past ten years, and how these advances in gaming could inform learning.
alternate reality augmented reality casual games Eliane Alhadeff gaming innovation serious gamesNicola Whitton from play think learn has just published a post with some thoughts about how gaming has changed in the past ten years, and how these advances in gaming could inform learning.
alternate reality augmented reality casual games Eliane Alhadeff gaming innovation MMORPGs serious gamesWorld of Goo, more precisely. The critically acclaimed fan favorite by indie developer 2d boy is celebrating its one year anniversary. And, in what strikes me as a really cool maneuver, the creators are running a "pay what you want" scheme this week. The game is usually priced at $20 and it will be quite interesting to see how the experiment turns out, assuming they eventually release the numbers.
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Question; Is social gaming really the most powerful gaming revolution since the release of Pong?
Online games are joining forces with social networks to make a play for mass audiences. After fundamentally changing the internet and the ways people communicate and interact, the entire games industry is getting ready to be socialized. This phenomenon will be explored in detail during the PICNIC Special 'Games go Social' on September 26 in Amsterdam.
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