Via: Interactive Multimedia Technology - National Educational Technology Plan Draft – A Must-Read Lynn V. Marentette draws our attention to the National Educational Technology Plan (NETP) 2010 released on 3/5/10 in draft format.
education Eliane Alhadeff learning serious games technologyBEYOND FUN: Serious Games and Media focuses on strategies for applying games, simulations and interactive experiences in learning contexts. The contributors orchestrated this collection together, reading and writing as a whole so that concepts resonate across articles. Throughout, the promises and problems of implementing games and media in learning experiences are explored. The articles have been authored by Clark Aldrich, Ian Bogost, Mia Consalvo, William Crosbie, Drew Davidson, Simon Egenfeldt-Nielsen, Melinda Jackson, Donna Leishman, Michael Mateas, Marc Prensky, Scott Rettberg, Kurt Squire, David Thomas, Siobhan Thomas, Jill Walker Rettberg, and Jenny Weight.
Eliane Alhadeff serious games ebook learning interactiveVia: Game Developers Conference 2010 - Serious Games Summit
SGS Session: Serious Games Go Mobile: Three Projects Pushing Serious Games into Mobile Platforms
Speakers: Nisha Alex (Teachers College, Columbia University), Matthew Kam (Assistant Professor, Carnegie Mellon University), Larry Holland (President & Creative Director, Totally Games)
Eliane Alhadeff serious games mobile gamesPRESS RELEASE
Gaming For A Better Future
Leiden, The Netherlands - February 3rd 2010
Following my prior post EnerCities: The First Serious Game On Facebook, on February 3rd, game developer Paladin Studios has launched EnerCities 1.0. It is an online game in which players are challenged to build a sustainable city. It will run online and on Facebook, and is available in six European languages. The game is part of an educational platform dealing with energy issues, backed by European Commission funding of €1 million.
Eliane Alhadeff serious gamesgiDaily Newsletter dated January 14th states that although most comentators agree that the story of games business in the past few years has been all about breaking into the mainstream, an assessment of what's actually happened in games of late is a tale of companies learning about the value of specialization.
Eliane Alhadeff games games industry specializationNicola Whitton from play think learn has just published a post with some thoughts about how gaming has changed in the past ten years, and how these advances in gaming could inform learning.
alternate reality augmented reality casual games Eliane Alhadeff gaming innovation serious gamesNicola Whitton from play think learn has just published a post with some thoughts about how gaming has changed in the past ten years, and how these advances in gaming could inform learning.
alternate reality augmented reality casual games Eliane Alhadeff gaming innovation MMORPGs serious gamesVia: Richard Carey > Digital Media - UC Berkely Study: Gameplay Shown to Raise Kids IQ
Richard Carey reports on his latest post the study conducted by Dr. Silvia Bunge, a neuroscientist at UC Berkley, concluding that some video games help enhance kids' reasoning and processing skills. Findings even yielded that some games helped in raising kids' IQ points.
children education Eliane Alhadeff research serious gamesStudents at Notre Dame High School in Sheffield will soon be enabled to use their personal mobile devices - including mobile phones - in the classroom and around the school. This radical move is the result of recognising that mobile devices have a role to play in the modern curriculum, says Paul Haigh, Notre Dame’s assistant head teacher, with a responsibility for specialisms and innovation.
education Eliane Alhadeff learning mobile serious games technologyStudents at Notre Dame High School in Sheffield will soon be enabled to use their personal mobile devices - including mobile phones - in the classroom and around the school. This radical move is the result of recognising that mobile devices have a role to play in the modern curriculum, says Paul Haigh, Notre Dame’s assistant head teacher, with a responsibility for specialisms and innovation.
education Eliane Alhadeff learning mobile serious games technology