Monthly Blogs Archive

GBAT: Score High and Cry

by: Guy Kawasaki

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Comments (0)Posted on on 28 February, 2006 - 16:55
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Game-like 3D Environment for Modeling Outdoor Campaigns

by: Ilya Vedrashko

Alpha Mediaworks uses game-like virtual environments to model and demonstrate effectiveness of outdoor advertising campaigns.

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Comments (0)Posted on on 28 February, 2006 - 11:32
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Features Don’t Matter Any More?

by: Karl Long

A nice little article from the “Association of Computing Machinery” proposes features don’t matter any more and pro-ports “welcome to the age of user experience.”

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Comments (0)Posted on on 28 February, 2006 - 11:24
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The Logic of Co-Creation

by: Chris Lawer

Following my talk at LIFT06, I have been thinking a lot about how to build up a simplified logic for explaining co-creation, as distinct from open-source product innovation (von Hippel etc). 

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Comments (0)Posted on on 27 February, 2006 - 22:10
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Consumer Wrath... And How to Avoid It

by: David Polinchock

I talk about this example in our presentations about the power of the consumer in being vocal about the experiences they're having, rather then just passively accepting them as they have in the past. I gotta' tell you, you should read through the whole story -- if it's all true, it is pretty scary!

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Comments (0)Posted on on 27 February, 2006 - 22:07
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How to Prevent a Bozo Explosion

by: Guy Kawasaki

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Comments (0)Posted on on 26 February, 2006 - 16:52
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This blog reflects the personal opinions of individual contributors and does not represent the views of Futurelab, Futurelab's clients, or the contributors' respective employers or clients.

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