Business & Games

Microsoft Shaping The Serious Games Movement Into A Multi-Billion Dollar Market

by on 17 November, 2007 - 12:00

As Microsoft Corp. announced on Wednesday plans for its new platform dubbed Microsoft ESP, available as of January 2008, “that enables the innovative use of visual simulations for immersive learning and decision-making, supports PC-based commercial off-the-shelf hardware and software, and enables simulations to be built faster and more cost-effectively, I’ve been considering two potential major implications for the Serious Games Market. My very first thought – SG Market SizeShort, sweet and to the point, my very first thought was:“By no means would Microsoft join either a current $ 150 million dollar market or a $ 1billion market only in 2011”. (Please refer to Adobe Serious Games Whitepaper By Anne Derryberry, page 4, for recent disputes on the SG market size).My derived second thoughts – SG Business ModelsSome analysts have stated that “despite the uncertainty of a standard go-to-market model for "serious games," most insiders are optimistic about their commercial future.”However, the announcement embeds quite a few threads that could be easily pulled out to challenge the above statement, e.g.:"With over half of today's work force having grown up playing immersive computer-based games, businesses, governments, trade schools and universities are seeking affordable solutions that enable immersive learning experiences.”or“Microsoft ESP makes it easy and cost-effective for organizations to apply the advantages of games-based technology to serious learning and training endeavors”,or still“The initial version of the platform focuses on Microsoft's established strength and expertise in aviation capabilities and is targeted to military and commercial aviation audiences. Future versions of Microsoft ESP will expand beyond aviation into ground and maritime operations, indoor and avatar-centric simulations for commercial, government and academic learning opportunities.”As SG early developers know, potentially, every training or education program, every curriculum, could be reshaped by the use of "Serious Games."The market so far has been essentially B2B oriented, where the majority of projects are "work-for-hire" or single-use efforts like those seen in traditional business software industriesAs developers seek to find ways to make the market work for them, which implies new ways of doing business, raising capital, distributing, and selling product, it seems Microsoft is already shaping Serious Games from a movement into an emerging multi-billion dollar market.Sources:CNN MoneyMicrosoft ESP Debuts as a Platform for Visual SimulationFUTURE-MAKING SERIOUS GAMESNew Business Models For Serious GamesGame Developers Chase Serious Games Business ModelsSerious Games: A Sizeable Market - UpdateSerious Games Sizeable Market, Virtual Worlds Sizeable InvestmentAdobe Serious Games Whitepaper By Anne DerryberryOriginal post: http://elianealhadeff.blogspot.com/2007/11/microsoft-shaping-serious-games.html

Share/Save
 

No comments

Add your comment

The content of this field is kept private and will not be shown publicly.
  • Allowed HTML tags: <p>
  • Lines and paragraphs break automatically.
  • Web page addresses and e-mail addresses turn into links automatically.
Mollom CAPTCHA (play audio CAPTCHA)
Type the characters you see in the picture above; if you can't read them, submit the form and a new image will be generated.

Recent content

  • The Top None /Marketing & Strategy Innovation Blog/ - I'd planned in all sincerity to write an essay about ... http://tinyurl.com/yd9hyt3
    7 hours 50 min ago
  • Don’t Make Social Media Another Silo /Marketing & Strategy Innovation Blog/ - Social Media Week in London ... http://tinyurl.com/ybw5v2n
    8 hours 49 min ago
  • Serious Games for a Better Future - EnerCities out of Beta /Marketing & Strategy Innovation Blog/ http://tinyurl.com/yhw7s4g
    8 hours 49 min ago
  • With every recommendation, promoters put their rep on the line. How do you to make sure they don't regret it? #NPS
    15 hours 33 min ago
  • Nice one! Quaint Media, Online Social Optimization, and Transmedia Narratives http://bit.ly/5zwdkd RT @zenwerewolf: via/ @SloppyUnruh
    1 day 16 hours ago

This blog reflects the personal opinions of individual contributors and does not represent the views of Futurelab, Futurelab's clients, or the contributors' respective employers or clients.

Subscribe